🎮 Game Dev intermediate
Godot UI & Menu Systems
Design and implement polished UI and menu systems in Godot, from main menus and HUDs to inventory screens and dialogue boxes.
44 lessons
25 hours
Course Curriculum
Module 1 UI Fundamentals
22 lessons
UI Fundamentals
- 1 Control Nodes Overview Free 12:44
- 2 Anchors and Margins Free 6:37
- 3 Container Nodes Free 8:45
- 4 Theme System 9:02
- 5 Custom Fonts 12:10
- 6 Button Styling 9:51
- 7 Panel and Background 14:18
- 8 Main Menu Layout 8:03
- 9 Settings Menu 5:44
- 10 Pause Menu 12:36
- 11 Game Over Screen 7:06
- 12 Loading Screen 5:23
- 13 HUD Design 11:42
- 14 Health and Mana Bars 10:49
- 15 Minimap Widget 5:04
- 16 Tooltip System 10:07
- 17 Notification System 7:02
- 18 Screen Transitions 13:35
- 19 Responsive UI 5:56
- 20 Input Remapping UI 12:52
- 21 Audio Settings UI 9:18
- 22 Graphics Settings UI 14:24
Module 2 Advanced UI Systems
22 lessons
Advanced UI Systems
- 23 Inventory Grid System 8:35
- 24 Drag and Drop Items 5:21
- 25 Equipment Screen 13:31
- 26 Shop Interface 6:52
- 27 Crafting Menu 6:06
- 28 Dialogue Box System 5:06
- 29 Dialogue Choices 13:43
- 30 Quest Log UI 11:23
- 31 World Map Interface 14:38
- 32 Character Stats Screen 13:22
- 33 Skill Tree UI 12:15
- 34 Achievement Popup 10:33
- 35 Leaderboard Display 11:26
- 36 Chat Interface 11:05
- 37 Controller Navigation 12:45
- 38 Accessibility Options 10:40
- 39 Animation and Polish 13:57
- 40 Theme Switching (Dark/Light) 5:17
- 41 Localization UI 5:05
- 42 UI Sound Effects 8:18
- 43 Performance Optimization 5:17
- 44 Final UI Project 11:42