🧊 3D & Blender intermediate
Blender High Poly Character Sculpting
Learn digital sculpting in Blender to create detailed, high-poly character models with realistic anatomy and fine surface detail.
39 lessons
28 hours
Course Curriculum
Module 1 Sculpting Fundamentals
20 lessons
Sculpting Fundamentals
- 1 Sculpting Mode Overview Free 6:59
- 2 Essential Sculpt Brushes Free 7:41
- 3 Dynatopo vs Multires Free 6:18
- 4 Blocking Out a Head 10:25
- 5 Refining Facial Features 14:19
- 6 Ear Sculpting 12:05
- 7 Neck and Shoulders 8:48
- 8 Torso Anatomy 11:21
- 9 Arm Musculature 12:42
- 10 Hand Sculpting 5:01
- 11 Leg Anatomy 6:03
- 12 Feet Sculpting 11:31
- 13 Full Body Blockout 7:39
- 14 Anatomical Landmarks 7:57
- 15 Surface Detail and Pores 9:58
- 16 Wrinkles and Folds 13:18
- 17 Hair Sculpting Techniques 10:30
- 18 Clothing Sculpt 9:28
- 19 Armor and Hard Surface 5:51
- 20 Creature Sculpting 11:21
Module 2 Retopology & Finishing
19 lessons
Retopology & Finishing
- 21 Retopology Introduction 13:02
- 22 Manual Retopology 10:23
- 23 Quad Remesher Tools 12:02
- 24 UV Unwrapping High Poly 11:28
- 25 Baking Normal Maps 12:09
- 26 Baking AO and Curvature 9:02
- 27 Texture Painting Details 9:29
- 28 Substance Painter Integration 14:13
- 29 PBR Material Setup 9:26
- 30 Subsurface Scattering for Skin 7:57
- 31 Eye Material Setup 13:11
- 32 Hair Cards and Textures 7:30
- 33 Posing Your Sculpt 10:22
- 34 Studio Lighting Setup 13:52
- 35 Final Render Settings 10:56
- 36 Compositing and Post-Processing 10:00
- 37 Turntable Animation 8:12
- 38 Portfolio Presentation 11:01
- 39 Final Sculpt Project 6:24